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Gamification is an underutilized element in instructional design, but it’s crucial to engaging today’s learners and enabling content mastery. In this course, professor, instructional game designer, and author Karl Kapp lays the foundations of the theory, provides examples of gamification in three real-world learning scenarios, and breaks down the dynamics of gamification (aka what makes games fun!): escape, collection, discovery, pattern recognition, and other risk/reward activities. Plus, learn to put the different elements of gamification—from setting goals to providing multidimensional feedback and leveling up—to work for your classroom. If you don’t have experience gaming, don’t worry. Professor Kapp focuses on gamification as a design sensibility, making the principles clear to gamers and non-gamers alike.
Topics include:
* Exploring games, gamification, and simulations
* Content gamification vs. structural gamification
* Seeing gamification in action
* Scaffolding
* Capitalizing on intrinsic and extrinsic motivation
* Collecting, acquiring, and allocating resources
* Constructing and creating
* Setting up rules
* Providing feedback
* Telling a story
* Thinking like a game designer
View this entire Gamification of Learning and more in the lynda.com library.
CLRC’s subscription to lynda.com is a service of the NY 3Rs Association, Inc., and is supported by Regional Bibliographic Data Bases and Interlibrary Resources Sharing (RBDB) funds.






